Global Amusement and Theme Parks Market Size And Forecast
According to Planet Market Reports, the Global Amusement and Theme Parks Market was valued at USD 42 Billion in 2018 and is projected to reach USD 85 Billion by 2026, growing at a CAGR of 6.12% from 2019 to 2026.
The latest survey on Global Amusement And Theme Parks Market is conducted covering various organizations of the industry from different geographies to come up with a 100+ page report. The study is a perfect mix of qualitative and quantitative information highlighting key market developments, challenges that industry and competition are facing along with gap analysis and new opportunity available and trend in Amusement And Theme Parks Market. The report bridges the historical data from 2013 to 2018 and forecasted till 2026. The report aims to present the analysis of Global Amusement And Theme Parks Market By Age Limits, By Rides, By Revenue Source, Geographical Scope – North America, Europe, South America, Asia-Pacific, Middle East, and Africa. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment evaluation. Besides, the report also identifies and analyses the emerging trends along with major drivers, challenges and opportunities
Amusement parks are the feature parks wherein customers can get entertained on various rides and games and on other events going on. Theme Parks are the amusement parks that is based on a specific theme to provide points of attraction and other entertainment activities. Unlike other temporary events such as fairs, festivals, the amusement and theme parks are the permanently built at the specific locations. Such parks are not only fantasize children but also the adults as they have many entertainment activities and games for adults.
Use Of IoT Technology Improves Efficiency And Guest Experience – Amusement parks are deploying innovative applications of the Internet of Things (IoT) technology to improve operational efficiencies and enhance customer experiences. IoT is the network of physical devices, vehicles, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect, collect and exchange data. Amusement parks are using beacon-enabled wristbands to get real time customer data which helps parents (guests) to locate their children. Such bands also help managers to identify the areas of improvement and send real-time information, tips and promotions to the guests based on their locations. For example, Disneyworld has successfully implemented IoT wristband concept at its amusement park located in Orlando, Florida. This wristband serves as digital entrance ticket for the guests and facilitates transactions.
In the report, the market outlook section mainly encompasses fundamental dynamics of the market which include drivers, restraints, opportunities and challenges faced by the industry. Drivers and restraints are intrinsic factors whereas opportunities and challenges are extrinsic factors of the market. The Amusement and Theme Parks provides different entertaining services such as musical plays, concerts, and other programs in addition to the featured attractions viz. rides, games. Some of the rides provide the health benefits and also the stress-free environment to the people. Due to changing trends and adoption of in-door gaming zones and theme parks in malls, the global amusement and theme park market is growing significantly. However, such amusement and theme parks are expensive and requires a day to be spend. There are ride prerequisites and other rules and regulations. Thus, such factors might strangle the growth of the global market.
Planet Market Reports narrows down the available data using primary sources to validate the data and use it in compiling a full-fledged market research study. The report contains a quantitative and qualitative estimation of market elements which interests the client. The “Global Amusement and Theme Parks Market” is mainly bifurcated into sub-segments which can provide a classified data regarding latest trends in the market.
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The “Global Amusement and Theme Parks Market” study report will provide a valuable insight with an emphasis on global market including some of the major players such as Walt Disney Company, Chimelong Group Co. Ltd, SeaWorld Parks & Entertainment, Inc., Ardent Leisure Group, Six Flags Entertainment Corporation, Merlin Entertainments, Cedar Fair Entertainment Company, Fantawild Group, and Ilyas & Mustafa Galadari Group (IMG) Theme Park Association. Our market analysis also entails a section solely dedicated for such major players wherein our analysts provide an insight to the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above-mentioned players globally.
Theme parks was the largest segment of the amusement parks and arcades market in 2018 at 81.5%. The theme parks market is also expected to be the fastest-growing segment going forward at a CAGR of 9.1%. The theme parks, water parks and amusement parks market are further segmented by type into
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Major Competitors are:
Other Competitors Include:
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Global Amusement and Theme Parks Market | Table of Contents
Chapter 1 Introduction of Global Amusement and Theme Parks Market
Chapter 2 Executive Summary
Chapter 3 Research Methodology of Planet Market Reports
Chapter 4 Global Amusement and Theme Parks Market Outlook
Chapter 5 Global Amusement and Theme Parks Market, By Age Limits
Chapter 6 Global Amusement and Theme Parks Market, By Rides
Chapter 7 Global Amusement and Theme Parks Market, By Revenue Source
Chapter 8 Global Amusement and Theme Parks Market, By Geography
Chapter 9 Global Amusement and Theme Parks Market Competitive Landscape
Chapter 10 Company Profiles
Chapter 11 Appendix
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