Global Gaming Market as It Reaches $140 Billion in 2018

Gaming Market

Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.

Asia-Pacific is the largest countries of Gaming in the world in the past few years and it will keep increasing in the next few years. Asia-Pacific market took up about 46.94%% the global market in 2017, while North America and Europe were about 24.85%, 21.78%.
Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou, DeNA, GungHo, Apple, Google, Nexon, Sega, Warner Bros, Namco Bandai, Ubisoft, Square Enix, Take-Two Interactive, King Digital Entertainment, etc. are the key suppliers in the global Gaming market. Top 5 took up more than 46% of the global market in 2017.

Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, etc. which have leading technology and market position, are well-known suppliers around the world.
Although market of Gaming brings a lot of opportunities, the study group recommends the new entrants who just have money but without technical advantage and downstream support, do not enter the Gaming field hastily.

According to this study, over the next five years the Gaming market will register a 11.4% CAGR in terms of revenue, the global market size will reach US$ 231750 million by 2024, from US$ 135010 million in 2019. In particular, this report presents the global revenue market share of key companies in Gaming business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Gaming market by product type, application, key companies and key regions.

This study considers the Gaming value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.

Mobile Gaming
Console Gaming

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Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.

Amateur
Professional

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Gaming market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Gaming market by identifying its various subsegments.
Focuses on the key global Gaming players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gaming with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market growth potential, opportunities, drivers, industry-specific challenges and risks .
To project the size of Gaming submarkets, with respect to key regions along with their respective key countries .
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

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